using System;
using SharpWind;
using XnaFpsGame.States;

namespace XnaFpsGame
{
	static class Program
	{
		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		static void Main(string[] args)
		{
			using( Engine engine = Engine.Instance )
			{
				engine.ChangeSettings( Settings.FromScript() );
				engine.States.Add( new InputTestState(), true );
				engine.Run();
			}
		}
	}
}

